Can't type in a private lobby code while in fullscreen :(
Can't type in a private lobby code while in fullscreen :(
Will be fixed in the next update!
"You've completed the game!"
It's definitely a bit hard to play in such a small format, but it's a decent prototype, I definitely got a bit of fun out of it.
This is decent, I honestly couldn't suggest any changes or improvements to the mechanics of the game itself, though I ran into a problem that annoyed me to no end.
My mouse is a bit broken, so it clicks multiple times with one click. That leads to me having the astounding ability to lose this game in a single click, my solution would be to make the buttons unclickable for a second after guessing.
Though I like the idea of a game where you've got to both rush to build up points, whilst also working to keep some aspect of your player from dying, this one is far too slow and far too simple.
I'd be a lot more interested in this if both the rock and player movement were increased, and if some sort of sound was added (Music, Impact sound when you hit a rock). And beyond that, if you decide to continue with making games like this, some sort of upgrade system is always nice for keeping interest in the game high.
Alright, the rock speed will be increased to 2 in next update!
I've tried a few times to play through the game, but sometimes the battles don't end even when all of the units are off screen. Then refreshing the page to reload the game restarts progress...
Its simple and wonderful, yet now I yearn for more.
It was awesome as always! But you forgot to include your twitter!
Oh, its all the way at the loading screen :)
Anything and everything at once!
Age 31, Male
Community Manager
New York USA
Joined on 3/17/08