I had to zoom in to 125% to see the entire screen. I also find the stock "advertise here" banners annoying. This game however is well done, especially for a demo.
I had to zoom in to 125% to see the entire screen. I also find the stock "advertise here" banners annoying. This game however is well done, especially for a demo.
witch screen resolution are you using ?
do you have the same display there : http://www.tenebrys.com/OverSexEd/ ?
When I will have advertisers, the "advertise here" will not be visible anymore ^^
+ there are no advertisement during the all game, only in loader and menus... it is not that much, is it?
Thank you, I'm already working on the next release :D
The highest score I've managed so far is 5593400, but man does my hand hurt! XD
OK, I like this a bit too much. Its simple and stupid fun.
I love that I can use the arrow keys, it helps a lot. I don't really have any suggestions or complaints though I'd love a larger view XD
This is pretty fun, and the simplicity only helps. The random events really kicked it up a notch as well.
There's one little thing you can abuse though, stay on the sides and the ship and monsters can't get you.
Keep it up, you're doing great :)
Thanks!
The ideas nice but there's far too many issues here.
1: First issue is that there's no saving (Which you offer on mobile) which is pointless to not put in the extra work to include here.
2: The game REALLY needs a variance in looks and some sound, its really lack luster.
3: The upgrade system, and dungeon system, both lack any sort of logical scaling whether its with gold or health/damage. Its always better to buy the first blacksmith upgrade as its adds up to be cheaper than the rest.
I can't blame you for trying, it was a good idea but...
1: Its rushed, I'm sure you know this but its clunky and honestly I think you could of done much better (As this looks pretty good as it is).
2: The "Help Markiplier" level is slow, dark, and the controls are way off. Honestly I would of loved it if it had been a bit better thought out. (Maybe a top down of you running around fending off ghouls with flashlights?)
3: The Septic Eye... I thought at first "Whoa a run around shoot em' up boss fight!" which I would of loved if it was possible to dodge 50% of his attacks. The reason its hard comes down to 3 things. First is the level size compared to the boss and his attacks. The second is the size of the bosses attacks, change attacks rather than just jumping size with the same attack pattern, I keep getting hit with walls of attacks I can't dodge. Third is the character size, I have no feeling of where he is because hes so small which makes dodging hard to begin with, an easy fix for this is for the camera to follow him around.
Yeh, I know it. I got pretty bored towards the end, and I made no attempt at keeping the code tidy which angered me as I was just sifting through it to find what I needed.
It was never supposed to be something big, just a tribute towards an Entertainer. The Boss is pretty bugged and the Markiplier level was rushed, and the controls, UGHH.
Thanks for the long review, I appreciate it. I can promise my next game will be planned and thought out more completely, in comparison to this which was mainly to get me back into development after a break.
Anything and everything at once!
Age 31, Male
Community Manager
New York USA
Joined on 3/17/08