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jecjoker

144 Game Reviews

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Clicking on player shot breaks the game, and you really need some sort of tutorial XD, the second level was brutal.

FapsTheKing responds:

Thanks for your input

I had to zoom in to 125% to see the entire screen. I also find the stock "advertise here" banners annoying. This game however is well done, especially for a demo.

Tenebrys responds:

witch screen resolution are you using ?
do you have the same display there : http://www.tenebrys.com/OverSexEd/ ?
When I will have advertisers, the "advertise here" will not be visible anymore ^^
+ there are no advertisement during the all game, only in loader and menus... it is not that much, is it?
Thank you, I'm already working on the next release :D

The highest score I've managed so far is 5593400, but man does my hand hurt! XD

I'm getting a 403 forbidden error.

OK, I like this a bit too much. Its simple and stupid fun.
I love that I can use the arrow keys, it helps a lot. I don't really have any suggestions or complaints though I'd love a larger view XD

This is pretty fun, and the simplicity only helps. The random events really kicked it up a notch as well.
There's one little thing you can abuse though, stay on the sides and the ship and monsters can't get you.
Keep it up, you're doing great :)

DannyDaNinja responds:

Thanks!

The ideas nice but there's far too many issues here.
1: First issue is that there's no saving (Which you offer on mobile) which is pointless to not put in the extra work to include here.
2: The game REALLY needs a variance in looks and some sound, its really lack luster.
3: The upgrade system, and dungeon system, both lack any sort of logical scaling whether its with gold or health/damage. Its always better to buy the first blacksmith upgrade as its adds up to be cheaper than the rest.

The idea was nice, this game however is horrible.
1: Nothing was explained which made everything make little to no sense (Tool tips may have helped!)
2: The main gun was causing bad lag early on for me which stopped later (So it may be level related)
3: Only tower worth buying is the cheapest, as it seems its the only one that levels with experience and does any sort of damage to enemies when upgraded.
4: Towers don't upgrade if bought after upgrade was bought.
5: Towers can't be sold/demolished.
6: special abilities are useless, the ship one spawns where your mouse is so when you click to activate they are often useless. The turret one does NO DAMAGE compared to anything else.
7: level design SUCKS. It looks like spawns are either too close or too far (off screen far) as well as a few turrets being out of sight.

I can't blame you for trying, it was a good idea but...
1: Its rushed, I'm sure you know this but its clunky and honestly I think you could of done much better (As this looks pretty good as it is).
2: The "Help Markiplier" level is slow, dark, and the controls are way off. Honestly I would of loved it if it had been a bit better thought out. (Maybe a top down of you running around fending off ghouls with flashlights?)
3: The Septic Eye... I thought at first "Whoa a run around shoot em' up boss fight!" which I would of loved if it was possible to dodge 50% of his attacks. The reason its hard comes down to 3 things. First is the level size compared to the boss and his attacks. The second is the size of the bosses attacks, change attacks rather than just jumping size with the same attack pattern, I keep getting hit with walls of attacks I can't dodge. Third is the character size, I have no feeling of where he is because hes so small which makes dodging hard to begin with, an easy fix for this is for the camera to follow him around.

Rixium responds:

Yeh, I know it. I got pretty bored towards the end, and I made no attempt at keeping the code tidy which angered me as I was just sifting through it to find what I needed.
It was never supposed to be something big, just a tribute towards an Entertainer. The Boss is pretty bugged and the Markiplier level was rushed, and the controls, UGHH.
Thanks for the long review, I appreciate it. I can promise my next game will be planned and thought out more completely, in comparison to this which was mainly to get me back into development after a break.

Alright, as no one wants to give input as to why this is "bad" I'll give an honest review and tell you both why I like the game and why I don't.
The idea behind it is nice, and I love that each "robot" can be upgraded through the game. Its a nice idea of progression and it leaves me only wishing for it to be done on a bit of a larger scale with a better control scheme. And the music fits well :)

Now here are the issues.

#1 - Progression: It takes far too long and FAR too much clicking to accomplish any sort of progression (beyond holding A for Damian). For people to be satisfied they need to see more visual change over a far shorter period of time. (And maybe with much less clicking, as leaving it alone for a couple days isn't satisfying).

#2 - Visual: I love the references here, but the flash is small and everything clustered into a small area. I can put up with simplistic art but I'd love a larger "battlefield". Another thing that would be nice is better animation, but as I stated above I'd just love a larger better version of it.

#3 - Instructions: I didn't understand the upgrade system until I witnessed what looked like Pokemon evolution. Boy was I glad I stuck around to find out how it worked or else I would of thought it wasn't implemented. A clear upgrade system would be great, even if it is still based off of how much damage one robot does.

All in all the ideas fine, its just the execution of it. If you find yourself making another don't be afraid to ask for opinions while its in progress!

Anything and everything at once!

Age 30, Male

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Joined on 3/17/08

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