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jecjoker

33 Game Reviews w/ Response

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This is pretty fun, and the simplicity only helps. The random events really kicked it up a notch as well.
There's one little thing you can abuse though, stay on the sides and the ship and monsters can't get you.
Keep it up, you're doing great :)

DannyDaNinja responds:

Thanks!

I can't blame you for trying, it was a good idea but...
1: Its rushed, I'm sure you know this but its clunky and honestly I think you could of done much better (As this looks pretty good as it is).
2: The "Help Markiplier" level is slow, dark, and the controls are way off. Honestly I would of loved it if it had been a bit better thought out. (Maybe a top down of you running around fending off ghouls with flashlights?)
3: The Septic Eye... I thought at first "Whoa a run around shoot em' up boss fight!" which I would of loved if it was possible to dodge 50% of his attacks. The reason its hard comes down to 3 things. First is the level size compared to the boss and his attacks. The second is the size of the bosses attacks, change attacks rather than just jumping size with the same attack pattern, I keep getting hit with walls of attacks I can't dodge. Third is the character size, I have no feeling of where he is because hes so small which makes dodging hard to begin with, an easy fix for this is for the camera to follow him around.

Rixium responds:

Yeh, I know it. I got pretty bored towards the end, and I made no attempt at keeping the code tidy which angered me as I was just sifting through it to find what I needed.
It was never supposed to be something big, just a tribute towards an Entertainer. The Boss is pretty bugged and the Markiplier level was rushed, and the controls, UGHH.
Thanks for the long review, I appreciate it. I can promise my next game will be planned and thought out more completely, in comparison to this which was mainly to get me back into development after a break.

I found it pretty entertaining, and simple enough to understand. I got all of the medals :)

Munguia responds:

Thanks Jecjokcer, my 5 years old love it too, i always test the simplicity with my son, then is so funny see how older players cant understant directions.

I loved it, and fullscreen is great! But I do have a few issues.

#1 - You missed the chance to make all of the bees income noises different! That would of made this a little less repetitive feeling.
#2 - I'd love different music, though this fits really well XD But sadly there's no separate mute button between the money noise and it. (I listen so I know when my bees have died)
#3 - I seem to have flash player crash after awhile in fullscreen :*(

I'm also a bit curios to see what a slider that auto buys bees slowly would do to improve the "wait" in this game.

rhys510 responds:

Thanks, all good points
glad you loved it XD

The comic is entertaining through both story, art, and interaction.
I do have a few concerns though, wouldn't choices we make here effect the outcome? Is that being disregarded for the continuation of the story or will you have multiple chapters going down different paths?

All in all its well done, though I'm interested in seeing what more detailed artwork would feel like with it.

Muja responds:

Thank you for your review!
To answer your question: (almost) EVERY choice you make will affect the plot; for example, the commissioner at the end of the story reacts differently depending on how good your results were.

Unfortunately, some other repercussions will appear only in future chapters - but you couldn't know that, I guess it's a mistake on my part.

Thanks again!

It was pretty well done, a few things that could be improved in the next one if it comes. I'd personally like a better art style and general improvements to how building works (AI target walls behind towers before towers, upgrading was nice but the small map made some turrets feel useless).

I was also a bit sad to only see your own high score compared to mine XD
My high score 16,803 wouldn't happen to be a combination of both of my playthroughs would it? (I beat it on easy then on hard)

chad-duncan responds:

You're right. A larger map is definitely a must, and AI needs some tweaks. If I make another tower defense, a lot of general improvements would be made including art.

The score actually is based off of each playthrough added up. This gives an incentive to play again to maintain the top spot. I can, however, change it depending on what people like.

This is stolen, great game and all but I'd rather play the one that's been up here on NG for awhile already....

rockysaeed responds:

Jecjoker ui are right i steal this game.but what i did to add a good game.

First off, why are so many of these popping up on newgrounds?
Second thing is simple, it was great! I'd prefer a bigger screen and a lot more features but it kept my attention for the 20 odd some minutes it took to beat!

DarkTimmy responds:

I dunno why there are a lot of clicker games. Kinda interesting since the whole cookie clicker and candy clicker things. Thanks for playing and there will be a sequel if people want. I enjoyed making this a lot and Steve and Max are always up for more adventures! best, -Tim

None of the buttons will work so I can't find out how to even play. I got one mario rip off level :/

4FunGamingCo responds:

We are sorry for the previous bugs... But we have fixed them and hope you are satisfied, however this is just a beta version for people to test... And please if you have more issues PM us instead of commenting.

4Fun Gaming Co.
-Thanks-

It sucked, but wow almost a whole month late for me to be seeing it

zombievegeta responds:

if you look at the upload date this was uploaded on halloween

Anything and everything at once!

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